Table of Contents

Class DiscordClient

Namespace
DisCatSharp
Assembly
DisCatSharp.dll

A Discord API wrapper.

public sealed class DiscordClient : BaseDiscordClient, IDisposable
Inheritance
DiscordClient
Implements
Inherited Members

Constructors

DiscordClient(DiscordConfiguration)

Initializes a new instance of DiscordClient.

Properties

CommandCooldownBuckets

Gets the cooldown buckets for commands.

EmbeddedActivities

Gets the collection of presences held by this client.

GatewayInfo

Gets the gateway session information for this client.

GatewayUri

Gets the gateway URL.

GatewayVersion

Gets the gateway protocol version.

Guilds

Gets a dictionary of guilds that this client is in. The dictionary's key is the guild ID. Note that the guild objects in this dictionary will not be filled in if the specific guilds aren't available (the GuildAvailable or GuildDownloadCompleted events haven't been fired yet)

Intents

Gets the intents configured for this client.

Ping

Gets the websocket latency for this client.

Presences

Gets the collection of presences held by this client.

ShardCount

Gets the total number of shards the bot is connected to.

ShardId

Gets the currently connected shard ID.

Methods

AddExtension(BaseExtension)

Registers an extension with this client.

BulkOverwriteGlobalApplicationCommandsAsync(IEnumerable<DiscordApplicationCommand>)

Overwrites the existing global application commands. New commands are automatically created and missing commands are automatically deleted.

BulkOverwriteGuildApplicationCommandsAsync(ulong, IEnumerable<DiscordApplicationCommand>)

Overwrites the existing application commands in a guild. New commands are automatically created and missing commands are automatically deleted.

ConnectAsync(DiscordActivity?, UserStatus?, DateTimeOffset?)

Connects to the gateway.

CreateGlobalApplicationCommandAsync(DiscordApplicationCommand)

Creates or overwrites a global application command.

CreateGuildApplicationCommandAsync(ulong, DiscordApplicationCommand)

Creates or overwrites a guild application command.

CreateGuildAsync(string, string, Optional<Stream>, VerificationLevel?, DefaultMessageNotifications?, SystemChannelFlags?)

Creates a guild. This requires the bot to be in less than 10 guilds total.

CreateGuildFromTemplateAsync(string, string, Optional<Stream>)

Creates a guild from a template. This requires the bot to be in less than 10 guilds total.

CreateTestEntitlementsAsync(ulong, ulong, EntitlementOwnerType)

Creates a test entitlement.

DeleteGlobalApplicationCommandAsync(ulong)

Deletes a global application command.

DeleteGuildApplicationCommandAsync(ulong, ulong)

Deletes a application command in a guild.

DeleteTestEntitlementsAsync(ulong)

Deletes a test entitlement.

DisconnectAsync()

Disconnects from the gateway.

Dispose()

Disposes the client.

EditGlobalApplicationCommandAsync(ulong, Action<ApplicationCommandEditModel>)

Edits a global application command.

EditGuildApplicationCommandAsync(ulong, ulong, Action<ApplicationCommandEditModel>)

Edits a application command in a guild.

~DiscordClient()

Disposes the client.

GenerateInAppOauthFor(DiscordUser, Permissions, OAuthScopes, string?, bool, ulong?, string?, string?, string?, bool, string?)

Generates an In-App OAuth Url for a specific bot.

GetChannelAsync(ulong, bool)

Gets a channel.

GetConnectionsAsync()

Gets a list of user connections.

GetCurrentApplicationInfoAsync()
GetEntitlementsAsync(ulong?, ulong?)

Gets the applications entitlements.

GetExtension<T>()

Retrieves a previously registered extension from this client.

GetGlobalApplicationCommandAsync(ulong)

Gets a global application command by its id.

GetGlobalApplicationCommandsAsync(bool)

Gets all the global application commands for this application.

GetGuildApplicationCommandAsync(ulong, ulong)

Gets a application command in a guild by its id.

GetGuildApplicationCommandsAsync(ulong, bool)

Gets all the application commands for a guild.

GetGuildAsync(ulong, bool?, bool)

Gets a guild.

Setting withCounts to true will make a REST request.

GetGuildPreviewAsync(ulong)

Gets a guild preview.

GetGuildWidgetAsync(ulong)

Gets a guild widget.

GetInAppOAuth(Permissions, OAuthScopes, string?, bool, ulong?, string?, string?, string?, bool, string?)

Gets the In-App OAuth Url for the current application.

GetInviteByCodeAsync(string, bool?, bool?, ulong?)

Gets an invite.

GetPublishedListingsAsync(ulong)

Gets the published store sku listings (premium application subscription).

GetRoleConnectionMetadata()

Gets the applications role connection metadata.

GetRpcApplicationAsync(ulong)

Gets a applications rpc information.

GetSkusAsync()

Gets the applications skus.

GetStickerAsync(ulong)

Gets a sticker.

GetStickerPacksAsync()

Gets all nitro sticker packs.

GetTemplateAsync(string)

Gets a guild template by the code.

GetThreadAsync(ulong, bool)

Gets a thread.

GetUserAsync(ulong, bool)

Gets a user.

GetWebhookAsync(ulong)

Gets a webhook.

GetWebhookWithTokenAsync(ulong, string)

Gets a webhook with a token.

ReconnectAsync(bool)

Reconnects to the gateway.

RegisterEventHandler(object, bool)

Registers all methods annotated with EventAttribute from the given object.

RegisterEventHandler(Type)

If abstract, registers all static methods of the type.

If non-abstract, tries to instantiate it, optionally using the provided ServiceProvider and registers all instance and static methods.

RegisterEventHandler<T>()

RegisterEventHandler(Type).

RegisterEventHandlers(Assembly)

Registers all types associated with the provided assembly that have the EventHandler attribute.

RegisterStaticEventHandler(Type)

Registers all static methods annotated with EventAttribute from the given type.

RegisterStaticEventHandler<T>()

RegisterStaticEventHandler(Type).

RemoveGlobalApplicationCommandsAsync()

Removes all global application commands.

RemoveGuildApplicationCommandsAsync(DiscordGuild)

Removes all global application commands for a specific guild.

RemoveGuildApplicationCommandsAsync(ulong)

Removes all global application commands for a specific guild id.

SendMessageAsync(DiscordChannel, DiscordEmbed)

Sends a message with an embed.

SendMessageAsync(DiscordChannel, DiscordMessageBuilder)

Sends a message with the DiscordMessageBuilder.

SendMessageAsync(DiscordChannel, Action<DiscordMessageBuilder>)

Sends a message with an Action<T>.

SendMessageAsync(DiscordChannel, string)

Sends a normal message.

SendMessageAsync(DiscordChannel, string, DiscordEmbed)

Sends a message with content and an embed.

TryGetChannel(ulong, out DiscordChannel?, bool)

Tries to get a channel.

TryGetGuild(ulong, out DiscordGuild?, bool?, bool)

Tries to get a guild.

Setting withCounts to true will make a REST request.

TryGetGuildPreview(ulong, out DiscordGuildPreview?)

Tries to get a guild preview.

TryGetGuildWidget(ulong, out DiscordWidget?)

Tries to get a guild widget.

TryGetInviteByCode(string, out DiscordInvite?, bool?, bool?, ulong?)

Tries to get an invite.

TryGetSticker(ulong, out DiscordSticker?)

Tries to get a sticker.

TryGetThread(ulong, out DiscordThreadChannel?, bool)

Tries to get a thread.

TryGetUser(ulong, out DiscordUser?, bool)

Tries to get a user.

TryGetWebhook(ulong, out DiscordWebhook?)

Tries to get a webhook.

TryGetWebhookWithToken(ulong, string, out DiscordWebhook?)

Tries to get a webhook with a token.

UnregisterEventHandler(object, bool)

Perfectly mirrors RegisterEventHandler(object, bool).

UnregisterEventHandler(Type)

Perfectly mirrors RegisterEventHandler(Type).

UnregisterEventHandler<T>()

Perfectly mirrors RegisterEventHandler<T>().

UnregisterEventHandlers(Assembly)

Perfectly mirrors RegisterEventHandlers(Assembly).

UnregisterStaticEventHandler(Type)

Perfectly mirrors RegisterStaticEventHandler(Type).

UnregisterStaticEventHandler<T>()

Perfectly mirrors RegisterStaticEventHandler<T>().

UpdateCurrentUserAsync(string?, Optional<Stream?>, Optional<Stream?>)

Edits current user.

UpdateRoleConnectionMetadata(IEnumerable<DiscordApplicationRoleConnectionMetadata>)

Updates the applications role connection metadata.

UpdateStatusAsync(DiscordActivity, UserStatus?, DateTimeOffset?)

Updates current user's activity and status.

Events

ApplicationCommandCreated

Fired when a new application command is registered.

ApplicationCommandDeleted

Fired when an application command is deleted.

ApplicationCommandPermissionsUpdated

Fired when application command permissions gets updated.

ApplicationCommandUpdated

Fired when an application command is updated.

AutomodActionExecuted

Fired when a rule is triggered and an action is executed.

AutomodRuleCreated

Fired when an auto mod rule gets created.

AutomodRuleDeleted

Fired when an auto mod rule gets deleted.

AutomodRuleUpdated

Fired when an auto mod rule gets updated.

ChannelCreated

Fired when a new channel is created. For this Event you need the Guilds intent specified in Intents

ChannelDeleted

Fired when a channel is deleted For this Event you need the Guilds intent specified in Intents

ChannelPinsUpdated

Fired whenever a channel's pinned message list is updated. For this Event you need the Guilds intent specified in Intents

ChannelUpdated

Fired when a channel is updated. For this Event you need the Guilds intent specified in Intents

ClientErrored

Fired whenever an error occurs within an event handler.

ComponentInteractionCreated

Fired when a component is invoked.

ContextMenuInteractionCreated

Fired when a user uses a context menu.

DmChannelDeleted

Fired when a dm channel is deleted For this Event you need the DirectMessages intent specified in Intents

EmbeddedActivityUpdated

Fired when a embedded activity has been updated.

EntitlementCreated

Fired when an entitlement was created.

EntitlementDeleted

Fired when an entitlement was deleted.

EntitlementUpdated

Fired when an entitlement was updated.

GuildApplicationCommandCountUpdated

Fired when a new application command is registered.

GuildAuditLogEntryCreated

Fired when a guild audit log entry was created. Requires bot to have the ViewAuditLog permission.

GuildAvailable

Fired when a guild is becoming available. For this Event you need the Guilds intent specified in Intents

GuildBanAdded

Fired when a guild ban gets added For this Event you need the GuildModeration intent specified in Intents

GuildBanRemoved

Fired when a guild ban gets removed For this Event you need the GuildModeration intent specified in Intents

GuildCreated

Fired when the user joins a new guild. For this Event you need the Guilds intent specified in Intents

GuildDeleted

Fired when the user leaves or is removed from a guild. For this Event you need the Guilds intent specified in Intents

GuildDownloadCompleted

Fired when all guilds finish streaming from Discord.

GuildEmojisUpdated

Fired when a guilds emojis get updated For this Event you need the GuildEmojisAndStickers intent specified in Intents

GuildIntegrationCreated

Fired when a guild integration is created. For this Event you need the GuildIntegrations intent specified in Intents

GuildIntegrationDeleted

Fired when a guild integration is deleted. For this Event you need the GuildIntegrations intent specified in Intents

GuildIntegrationUpdated

Fired when a guild integration is updated. For this Event you need the GuildIntegrations intent specified in Intents

GuildIntegrationsUpdated

Fired when a guild integration is updated.

GuildMemberAdded

Fired when a new user joins a guild. For this Event you need the GuildMembers intent specified in Intents

GuildMemberRemoved

Fired when a user is removed from a guild (leave/kick/ban). For this Event you need the GuildMembers intent specified in Intents

GuildMemberTimeoutAdded

Fired when a guild member timeout gets added. For this Event you need the GuildModeration intent specified in Intents

GuildMemberTimeoutChanged

Fired when a guild member timeout gets changed. For this Event you need the GuildMembers intent specified in Intents

GuildMemberTimeoutRemoved

Fired when a guild member timeout gets removed. For this Event you need the GuildMembers intent specified in Intents

GuildMemberUpdated

Fired when a guild member is updated. For this Event you need the GuildMembers intent specified in Intents

GuildMembersChunked

Fired in response to Gateway Request Guild Members.

GuildRoleCreated

Fired when a guild role is created. For this Event you need the Guilds intent specified in Intents

GuildRoleDeleted

Fired when a guild role is updated. For this Event you need the Guilds intent specified in Intents

GuildRoleUpdated

Fired when a guild role is updated. For this Event you need the Guilds intent specified in Intents

GuildScheduledEventCreated

Fired when a scheduled Event is created. For this Event you need the GuildScheduledEvents intent specified in Intents

GuildScheduledEventDeleted

Fired when a scheduled Event is deleted. For this Event you need the GuildScheduledEvents intent specified in Intents

GuildScheduledEventUpdated

Fired when a scheduled Event is updated. For this Event you need the GuildScheduledEvents intent specified in Intents

GuildScheduledEventUserAdded

Fired when a user subscribes to a scheduled event. For this Event you need the GuildScheduledEvents intent specified in Intents

GuildScheduledEventUserRemoved

Fired when a user unsubscribes from a scheduled event. For this Event you need the GuildScheduledEvents intent specified in Intents

GuildStickersUpdated

Fired when a guilds stickers get updated For this Event you need the GuildEmojisAndStickers intent specified in Intents

GuildUnavailable

Fired when a guild becomes unavailable.

GuildUpdated

Fired when a guild is updated. For this Event you need the Guilds intent specified in Intents

Heartbeated

Fired on received heartbeat ACK.

InteractionCreated

Fired when an interaction is invoked.

InviteCreated

Fired when an invite is created. For this Event you need the GuildInvites intent specified in Intents

InviteDeleted

Fired when an invite is deleted. For this Event you need the GuildInvites intent specified in Intents

MessageAcknowledged

Fired when message is acknowledged by the user. For this Event you need the GuildMessages intent specified in Intents

MessageCreated

Fired when a message is created. For this Event you need the GuildMessages intent specified in Intents

MessageDeleted

Fired when a message is deleted. For this Event you need the GuildMessages intent specified in Intents

MessagePollVoteAdded

Fired when a message poll vote is added. For this Event you need the GuildMessagePolls and DirectMessagePolls intent (depending on where u want to receive events from) specified in Intents.

MessagePollVoteRemoved

Fired when a message poll vote is removed. For this Event you need the GuildMessagePolls and DirectMessagePolls intent (depending on where u want to receive events from) specified in Intents.

MessageReactionAdded

Fired when a reaction gets added to a message. For this Event you need the GuildMessageReactions intent specified in Intents

MessageReactionRemoved

Fired when a reaction gets removed from a message. For this Event you need the GuildMessageReactions intent specified in Intents

MessageReactionRemovedEmoji

Fired when all reactions of a specific reaction are removed from a message. For this Event you need the GuildMessageReactions intent specified in Intents

MessageReactionsCleared

Fired when all reactions get removed from a message. For this Event you need the GuildMessageReactions intent specified in Intents

MessageUpdated

Fired when a message is updated. For this Event you need the GuildMessages intent specified in Intents

MessagesBulkDeleted

Fired when multiple messages are deleted at once. For this Event you need the GuildMessages intent specified in Intents

PayloadReceived

Fired when a gateway payload is received. Only fired when EnableLibraryDeveloperMode or EnablePayloadReceivedEvent is enabled.

PresenceUpdated

Fired when a presence has been updated. For this Event you need the GuildPresences intent specified in Intents

RateLimitHit

Fired when a ratelimit was hit.

Ready

Fired when the client enters ready state.

Resumed

Fired whenever a session is resumed.

SocketClosed

Fired whenever WebSocket connection is terminated.

SocketErrored

Fired whenever a WebSocket error occurs within the client.

SocketOpened

Fired whenever WebSocket connection is established.

StageInstanceCreated

Fired when a Stage Instance is created. For this Event you need the Guilds intent specified in Intents

StageInstanceDeleted

Fired when a Stage Instance is deleted. For this Event you need the Guilds intent specified in Intents

StageInstanceUpdated

Fired when a Stage Instance is updated. For this Event you need the Guilds intent specified in Intents

ThreadCreated

Fired when a thread is created. For this Event you need the Guilds intent specified in Intents

ThreadDeleted

Fired when a thread is deleted. For this Event you need the Guilds intent specified in Intents

ThreadListSynced

Fired when a thread member is updated. For this Event you need the Guilds intent specified in Intents

ThreadMemberUpdated

Fired when a thread member is updated. For this Event you need the Guilds intent specified in Intents

ThreadMembersUpdated

Fired when the thread members are updated. For this Event you need the GuildMembers or Guilds intent specified in Intents

ThreadUpdated

Fired when a thread is updated. For this Event you need the Guilds intent specified in Intents

TypingStarted

Fired when a user starts typing in a channel.

UnknownEvent

Fired when an unknown event gets received.

UserSettingsUpdated

Fired when the current user updates their settings. For this Event you need the GuildPresences intent specified in Intents

UserUpdated

Fired when properties about the current user change.

VoiceChannelStatusUpdated

Fired whenever a voice channel's status is updated. For this Event you need the Guilds intent specified in Intents

VoiceServerUpdated

Fired when a guild's voice server is updated. For this Event you need the GuildVoiceStates intent specified in Intents

VoiceStateUpdated

Fired when someone joins/leaves/moves voice channels. For this Event you need the GuildVoiceStates intent specified in Intents

WebhooksUpdated

Fired whenever webhooks update.

Zombied

Fired on heartbeat attempt cancellation due to too many failed heartbeats.